Articles in this section are of two types. The first type are designed to work with any of the Ubiquity family of games with little or no tweaking. The second type are designed to expand the system beyond any of the existing games, or simply as stand alone pieces.
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Ubiquity Settings
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by Ingo Kvalø-Hamann
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Monday, 05 April 2010 |
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72pp; 4.5Mb;
1 JPG (map)
Update: added gang staredown, miscellaneous little bits
A full Old West setting. Everything you need to take HEX to the wild and woolly West. From character types to Indian mysticism. From gambling to prospecting. You can play it straight or drop in some magic. |
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Full Article / Download
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Ubiquity Adventures
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by Ingo Kvalø-Hamann
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Thursday, 25 February 2010 |
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12pp; 573kb
A dangerous gang of outlaws is terrorizing the area of Southern New Mexico, settlers and ingenious tribes alike. These bandits prey on young women, which they abduct from isolated farms or settlements and sell south of the border as slaves.
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Full Article / Download
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Ubiquity Resources
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by Daniel Potter
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Wednesday, 06 January 2010 |
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3pp; 1.4Mb
Updated 05 Jan '10 (v1.1, grey-scale maneuver shapes)
A combination of character health/status tracker and maneuver/action cheat sheet for a single character. Usable with both normal and continuous combat methods, it’s geared more toward the continuous combat option. |
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Full Article / Download
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Ubiquity Resources
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by Daniel Potter
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Friday, 01 January 2010 |
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3pp; 1Mb
A tool for combat tracking using either standard combat or the continuous combat option. Not just an initative tracker, the 'action space' allows the GM and players to track delayed actions, certain environmental mods, and also allows multiple connected combats. |
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Full Article / Download
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Ubiquity Rules
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by Daniel Potter
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Tuesday, 09 June 2009 |
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2pp; 67kb or read online
Need hordes of minions for your evil mastermind? "Mooks" has you covered. In this short article, mooks are represented by a standard Resource which dictates their basic skill and defense ability. There are also special rules for using them in combat, so you can have all the fun of a big fight without it getting bogged down. |
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Full Article / Download
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