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HEX Adventures
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by "the Rich"
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Tuesday, 13 July 2010 |
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 15pp; 856kb
Ages ago an advanced civilization developed a technology that allowed them to reduce things, both inanimate objects and living creatures, down to less than 2% of their original size. Thought to be a perfect way to store materials for future use, it was soon learned that, after a short period of time, the process could not be reversed and whatever was “shrunk” remained that sized indefinitely. |
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HEX Background
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by "the Rich"
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Tuesday, 13 July 2010 |
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 3 PDFs
a HEX miscellany Update: The American Carolyn
These are notes pertaining to (sometimes written by) the companions of Dr. C. Arthur Turner, the adventures of whom are illuminated in the good Doctor's field notes. |
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HEX Background
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by "the Rich"
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Tuesday, 13 July 2010 |
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2pp; 728kb
non-player character Everyone knows Tim Curry. What they don't know is that he's an immortal (and evil) mastermind bent on ... something :) A humorous take on a well-liked actor and his roles. |
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HEX Adventures
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by Matthias Janssen
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Monday, 05 July 2010 |
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 1p; 6.5Mb
An area map for the scene "The Ruins" from the Hollow Earth Expedition adventure in the core rulebook. Beautifully detailed, so use that zoom on your viewer. |
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HEX Adventures
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by Jeff Teague
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Monday, 05 July 2010 |
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 11pp; 197kb
16pp; 405kb
A couple sets of tactical level maps for the Hollow Earth Expedition adventure in the core rulebook. The maps are for the scenes "Triceratops Clearing" and "The Ruins." |
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Wilderness Kids Adventures
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by Jeff Teague
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Monday, 05 July 2010 |
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10pp; 365kb
This PDF has a map of the the theater map for use with Movie Mayhem, as well as some robot, alien, and kid counters. |
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HEX Background
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by "the Rich"
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Sunday, 04 July 2010 |
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 31 PDFs
a HEX miscellany Update: FN070, FN210, FN235, FN402, FN627
These are notes taken by Dr. C. Arthur Turner, most of them after being stranded in the Hollow Earth. Each note covers something different – a creature, a settlement, an artifact – one never knows! This is an ongoing series, so look for more to come... |
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HEX Resources
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by Rich Debarba
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Sunday, 04 July 2010 |
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1p; 82kb
An Excel template for tracking 8 HEX NPCs. Does a little math for you. |
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HEX Resources
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by Rich Debarba
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Sunday, 04 July 2010 |
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2pp; 117kb (template)
An Excel template custom HEX character sheet. Does a lot of that pesky math for you. |
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HEX Resources
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by Mark Shocklee
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Sunday, 04 July 2010 |
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2pp; 91kb
A chart summarizing the info for varying character types, from Amazon to Yeti, summarizing zero-level Skills and other character traits. |
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HEX Adventures
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by Jeremy Miller
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Tuesday, 06 April 2010 |
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 10pp; 1.1Mb
An expedition to Shangi-La gets sidetracked while on the trans-oceanic journey. Much intrigue and undead. It ain't pretty folks. |
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HEX Background
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by Jeremy Miller
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Tuesday, 06 April 2010 |
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 3 PDFs
encounters A collection of dangerous encounters for Hollow Earth Expedition, be they natural or supernatural, human or other. |
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HEX Background
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by Jeremy Miller
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Tuesday, 06 April 2010 |
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 2 PDFs
non-player characters A collection of NPCs for Hollow Earth Expedition, with writeups and stats. |
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HEX Adventures
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by "the Rich"
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Monday, 05 April 2010 |
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 10pp; 913kb
A small friendly tribe living on a frozen valley have fallen under attack by a great beast. A beast who seems intent on driving them from their home. Can a noble party of adventurers stop the marauding beast and determine its true motives before the Yu-Kur tribe leaves their ancestral hunting grounds forever? |
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Ubiquity Settings
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by Ingo Kvalø-Hamann
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Monday, 05 April 2010 |
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72pp; 4.5Mb;
1 JPG (map)
Update: added gang staredown, miscellaneous little bits
A full Old West setting. Everything you need to take HEX to the wild and woolly West. From character types to Indian mysticism. From gambling to prospecting. You can play it straight or drop in some magic. |
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Ubiquity Adventures
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by Ingo Kvalø-Hamann
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Thursday, 25 February 2010 |
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12pp; 573kb
A dangerous gang of outlaws is terrorizing the area of Southern New Mexico, settlers and ingenious tribes alike. These bandits prey on young women, which they abduct from isolated farms or settlements and sell south of the border as slaves.
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Ubiquity Resources
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by Daniel Potter
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Wednesday, 06 January 2010 |
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3pp; 1.4Mb
Updated 05 Jan '10 (v1.1, grey-scale maneuver shapes)
A combination of character health/status tracker and maneuver/action cheat sheet for a single character. Usable with both normal and continuous combat methods, it’s geared more toward the continuous combat option. |
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Ubiquity Resources
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by Daniel Potter
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Friday, 01 January 2010 |
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3pp; 1Mb
A tool for combat tracking using either standard combat or the continuous combat option. Not just an initative tracker, the 'action space' allows the GM and players to track delayed actions, certain environmental mods, and also allows multiple connected combats. |
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HEX Adventures
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by "the Rich"
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Friday, 02 October 2009 |
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 10pp; 849kb
Update 2 Oct '09 (info tweaks) A mad (and not too mentally stable) scientist, Dr. Rom Mahrs, has discovered a device that creates a doorway between the Hollow Earth and the Surface World in southern California. Using the device, he’s moving creatures to his secret lab deep in the Louisiana bayou region. |
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HEX Resources
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by "ReaperWolf," Daniel Potter
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Monday, 21 September 2009 |
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1p; 48kb
Updated for MotHE (3.0; Sweep) Compiles the combat maneuvers from HEX and SotSW, and summarizes their effects on your Attack, Defense and Move actions. |
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