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Hollow Earth Expedition Adventures Here you'll find a variety of adventures for Hollow Earth Expedition. Demos, whimsy, drama and action! HEX does it all. And more! :) You may also find adventures on Exile Game Studio's Downloads page
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by "the Rich"
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Tuesday, 13 July 2010 |
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 15pp; 856kb
Ages ago an advanced civilization developed a technology that allowed them to reduce things, both inanimate objects and living creatures, down to less than 2% of their original size. Thought to be a perfect way to store materials for future use, it was soon learned that, after a short period of time, the process could not be reversed and whatever was “shrunk” remained that sized indefinitely. |
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by Matthias Janssen
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Monday, 05 July 2010 |
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 1p; 6.5Mb
An area map for the scene "The Ruins" from the Hollow Earth Expedition adventure in the core rulebook. Beautifully detailed, so use that zoom on your viewer. |
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by Jeff Teague
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Monday, 05 July 2010 |
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 11pp; 197kb
16pp; 405kb
A couple sets of tactical level maps for the Hollow Earth Expedition adventure in the core rulebook. The maps are for the scenes "Triceratops Clearing" and "The Ruins." |
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by Jeremy Miller
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Tuesday, 06 April 2010 |
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 10pp; 1.1Mb
An expedition to Shangi-La gets sidetracked while on the trans-oceanic journey. Much intrigue and undead. It ain't pretty folks. |
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by "the Rich"
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Monday, 05 April 2010 |
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 10pp; 913kb
A small friendly tribe living on a frozen valley have fallen under attack by a great beast. A beast who seems intent on driving them from their home. Can a noble party of adventurers stop the marauding beast and determine its true motives before the Yu-Kur tribe leaves their ancestral hunting grounds forever? |
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by "the Rich"
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Friday, 02 October 2009 |
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 10pp; 849kb
Update 2 Oct '09 (info tweaks) A mad (and not too mentally stable) scientist, Dr. Rom Mahrs, has discovered a device that creates a doorway between the Hollow Earth and the Surface World in southern California. Using the device, he’s moving creatures to his secret lab deep in the Louisiana bayou region. |
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by "the Rich"
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Wednesday, 26 August 2009 |
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 11pp; 1.1Mb
A group of explorers sets out to a remote mountaintop deep in the Andes, somewhere in eastern Peru. There, driven by their own motivations they encounter a German science outpost, a lost scientist and hordes of crazed monsters all amongst the ruins of an ancient Inca city. |
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by "the Rich"
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Wednesday, 26 August 2009 |
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7pp; 424kb
A group of explorers head out into the Atlantic, on course to a point on a map, directed by a cryptic note. There they discover a derelict ship, a mysterious island, the ruins of an ancient civilization and beasts found only in the writings of Sir Arthur Conan Doyle. Can they make it back home when their ship disappears from the middle of a tranquil cove? |
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by Mike Demchak
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Monday, 03 August 2009 |
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30pp; 385kb
17.8MB ZIP w/(7) 2p PDFs and (7) JPGs
A simple overflight of native fishermen in the South Pacific puts the characters on the track of a missing Japanese ship with a singularly deadly cargo. Can they discover the secrets of the Haruka Maru and put an end to its dangers? |
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by Ed Rollins
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Saturday, 11 July 2009 |
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408kb ZIP w/(3) PDFs
9.4MB ZIP w/(6) 2-page PDFs
This is the Origins '09 version. The Golden Lady: Professor Mathias, a senior member of the Smithsonian staff, was recently presented with a gold statue found in the darkest jungles of the Amazon. This statue was intriguing in that it depicted an Amazon warrior, stereotypical in every way except for a: the fact that she wore a jaguar skin cloak, clearly depicted, and b: the statue turned up half a world away from Greece. |
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by Andrew McColl
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Wednesday, 19 December 2007 |
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 6pp; 128kb
The players learn that the nefarious Thule Society have put in motion a plot to travel to the North Pole and abduct Santa Claus. The players must give chase to make sure that Christmas remains safe for another year. |
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by S.D. Hilton, Chris Shepard, Daniel Potter
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Wednesday, 15 August 2007 |
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 9pp; 270kb
2007 Gen Con Demo (part 2) In this scenario the action and adventure take up mere seconds after the last reel of Embrace of the Zombie. The characters now find themselves transported through the gateway created in the Haitian fortress, Citadelle Laferrière. |
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by S.D. Hilton, Chris Shepard, Daniel Potter
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Wednesday, 15 August 2007 |
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32pp; 1.8Mb
2007 Gen Con Demo (part 1) Kincaid Larean, the president of ZeitGeist Motion Pictures, owes a lot of money to the kind of people you don’t want to owe a little money to, and he’s skipping town before they come to collect. It has been several years since the director, cameraman, and president of the company has bankrolled a hit. This has led him to take loans from the National Crime Syndicate at outrageous interest rates and deadly penalties for late payment. Kincaid is late on his payment. He’s very late. And he’s very scared of the penalty. At this point he fears for his life, with good reason, and he’s skipping town while the skipping is good. He’s called in every favor he could, and he was able to hire an unknown writer, his best prop man, an up and coming starlet who didn’t know better, and an aging icon that does know better but yearns for another shot at stardom. |
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by S.D. Hilton
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Saturday, 31 March 2007 |
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21pp; 875kb
AMELIA EARHART DISAPPEARS: July 2nd, 1937 Amelia Earhart and her co-pilot Fred Noonan disappeared somewhere over or in the Pacific Ocean and reemerged as one of America’s greatest mysteries. During this adventure your players will learn the fate of America’s favorite female aviator, encounter beasts unlike anything that walks this Earth, foil a Nazi plot to take over the Pacific theater, and save the world from utter destruction brought upon by the return of a Great Lost God. |
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